Skip to content

Pokédex

Sign in
Grimer sprite

#0088

Grimer

poison0.9 m · 30.0 kg

Base stats — 325 total

HP
80
Atk
80
Def
50
SpA
40
SpD
50
Spe
25

Abilities

  • Stench
  • Sticky Hold
  • Poison Touch hidden

Learnset

What Grimer learns in Emerald. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level10

  • 1Poison GaspoisonStatus55% acc40 PPPoisons the target.
  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4HardennormalStatus30 PPRaises the user’s Defense by one stage.
  • 8DisablenormalStatus55% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 13SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
  • 19MinimizenormalStatus20 PPRaises the user’s evasion by two stages.
  • 26ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 34Acid ArmorpoisonStatus40 PPRaises the user’s Defense by two stages.
  • 43Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • 53MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.

Egg7

  • CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • ImprisonpsychicStatus10 PPPrevents the target from using any moves that the user also knows.
  • LickghostPhysical20 BP100% acc30 PPHas a chance to paralyze the target.
  • Mean LooknormalStatus5 PPPrevents the target from leaving battle.
  • Shadow PunchghostPhysical60 BP20 PPNever misses.

TM/HM24

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • DiggroundPhysical60 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial120 BP85% acc5 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial95 BP100% acc15 PPHas a chance to burn the target.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga DraingrassSpecial75 BP100% acc5 PPDrains half the damage inflicted to heal the user.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock TombrockPhysical50 BP80% acc10 PPHas a chance to lower the target’s Speed by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor13

  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.

Appears in — 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Grimer — RunLocke Pokédex