#0891
Kubfu
fighting0.6 m · 12.0 kg
Base stats — 385 total
- HP
- 60
- Atk
- 90
- Def
- 60
- SpA
- 53
- SpD
- 50
- Spe
- 72
Abilities
- Inner Focus
Learnset
What Kubfu learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level15
- 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 4EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- 8Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 12Aerial AceflyingPhysical60 BP20 PPNever misses.
- 16Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- 20HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- 24Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- 28DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- 32Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- 36Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- 40Dynamic PunchfightingPhysical100 BP50% acc5 PPHas a chance to confuse the target.
- 44CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- 48Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
- 52Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
TM/HM31
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- Metal ClawsteelPhysical50 BP95% acc35 PPHas a chance to raise the user’s Attack by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 2 games
- Sword / Shield
- Scarlet / Violet