#0089
Muk
poison1.2 m · 30.0 kg
Base stats — 500 total
- HP
- 105
- Atk
- 105
- Def
- 75
- SpA
- 65
- SpD
- 100
- Spe
- 50
Abilities
- Stench
- Sticky Hold
- Poison Touch hidden
Learnset
What Muk learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level14
- 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 1HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
- 1MinimizenormalStatus10 PPRaises the user’s evasion by two stages.
- 1MoonblastfairySpecial95 BP100% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
- 1Poison GaspoisonStatus90% acc40 PPPoisons the target.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 6HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 12MinimizenormalStatus10 PPRaises the user’s evasion by two stages.
- 18DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
- 24SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
- 30ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 36ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- 48Acid ArmorpoisonStatus20 PPRaises the user’s Defense by two stages.
- 60Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
TM/HM25
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Mega DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 23 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet