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Muk sprite

#0089

Muk

poison1.2 m · 30.0 kg

Base stats — 500 total

HP
105
Atk
105
Def
75
SpA
65
SpD
100
Spe
50

Abilities

  • Stench
  • Sticky Hold
  • Poison Touch hidden

Learnset

What Muk learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level14

  • 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
  • 1HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • 1MinimizenormalStatus10 PPRaises the user’s evasion by two stages.
  • 1MoonblastfairySpecial95 BP100% acc15 PPHas a chance to lower the target’s Special Attack by one stage.
  • 1Poison GaspoisonStatus90% acc40 PPPoisons the target.
  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 6HardennormalStatus30 PPRaises the user’s Defense by one stage.
  • 12MinimizenormalStatus10 PPRaises the user’s evasion by two stages.
  • 18DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 24SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
  • 30ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 36ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • 48Acid ArmorpoisonStatus20 PPRaises the user’s Defense by two stages.
  • 60Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.

TM/HM25

  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Mega DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in — 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Muk — RunLocke Pokédex