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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Wartortle sprite

#0008

Wartortle

water1.0 m · 22.5 kg

Base stats 405 total

HP
59
Atk
63
Def
80
SpA
65
SpD
80
Spe
58

Abilities

  • Torrent
  • Rain Dish hidden

Learnset

What Wartortle learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level14

  • 1BubblewaterSpecial40 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1WithdrawwaterStatus40 PPRaises the user’s Defense by one stage.
  • 5Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 9BubblewaterSpecial40 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
  • 14WithdrawwaterStatus40 PPRaises the user’s Defense by one stage.
  • 20Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 27BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 33Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 40ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • 46HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 53Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
  • 59Skull BashnormalPhysical130 BP100% acc10 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.

TM/HM20

  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.

Appears in 24 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet