Skip to content

Pokédex

Sign in
Shellder sprite

#0090

Shellder

water0.3 m · 4.0 kg

Base stats — 305 total

HP
30
Atk
65
Def
100
SpA
45
SpD
25
Spe
40

Abilities

  • Shell Armor
  • Skill Link
  • Overcoat hidden

Learnset

What Shellder learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level12

  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
  • 4WithdrawwaterStatus40 PPRaises the user’s Defense by one stage.
  • 9LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 13Ice ShardicePhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 18SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 22ClampwaterPhysical35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 27Aurora BeamiceSpecial65 BP100% acc20 PPHas a chance to lower the target’s Attack by one stage.
  • 31ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • 36Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • 40Shell SmashnormalStatus15 PPRaises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
  • 45Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.

TM/HM13

  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.

Appears in — 24 games

Click a game to see the learnset as it works there; click again to go back to the latest.