#0913
Quaxwell
water1.2 m · 21.5 kg
Base stats — 410 total
- HP
- 70
- Atk
- 85
- Def
- 65
- SpA
- 65
- SpD
- 60
- Spe
- 65
Abilities
- Torrent
- Moxie hidden
Learnset
Showing Scarlet / Violet — Quaxwell doesn't appear in Legends: Z-A.
Level15
- 1Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 7Work UpnormalStatus30 PPRaises the user’s Attack and Special Attack by one stage each.
- 10Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
- 13Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
- 17Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- 19Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- 23Aqua CutterwaterPhysical70 BP100% acc20 PPThe user expels pressurized water to cut at the target like a blade. This move has a heightened chance of landing a critical hit.
- 27Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- 32Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 38AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- 43LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- 48Feather DanceflyingStatus100% acc15 PPLowers the target’s Attack by two stages.
TM/HM31
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
- Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- Brave BirdflyingPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Chilling WaterwaterSpecial50 BP100% acc20 PPThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
- Disarming VoicefairySpecial40 BP15 PPNever misses.
- EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Feather DanceflyingStatus100% acc15 PPLowers the target’s Attack by two stages.
- Flip TurnwaterPhysical60 BP100% acc20 PPUser must switch out after attacking.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
- LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- Misty TerrainfairyStatus10 PPFor five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- Triple AxelicePhysical20 BP90% acc10 PPHits three times, increasing power by 100% with each successful hit.
- Water PledgewaterSpecial80 BP100% acc10 PPWith Grass Pledge, halves opposing Pokémon’s Speed for four turns.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
Appears in — 1 games
- Scarlet / Violet