#0925
Maushold
normal0.3 m · 2.8 kg
Base stats — 470 total
- HP
- 74
- Atk
- 75
- Def
- 70
- SpA
- 65
- SpD
- 75
- Spe
- 111
Abilities
- Friend Guard
- Cheek Pouch
- Technician hidden
Learnset
Showing Scarlet / Violet — pick a game to switch.
Level16
- 1Baby Doll EyesfairyStatus100% acc30 PPLowers the target’s Attack by one stage.
- 1Follow MenormalStatus20 PPRedirects the target’s single-target effects to the user for this turn.
- 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Tidy UpnormalStatus10 PPThe user tidies up and removes the effects of Spikes, Stealth Rock, Sticky Web, Toxic Spikes, and Substitute. This also boosts the user’s Attack and Speed stats.
- 5Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- 8Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- 11Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
- 14Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
- 18Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- 22EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- 29Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
- 33Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- 37CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- 41Beat UpdarkPhysical100% acc10 PPHits once for every conscious Pokémon the trainer has.
- 46CopycatnormalStatus20 PPUses the target’s last used move.
- 53Population BombnormalPhysical20 BP90% acc10 PPThe user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
TM/HM40
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
- CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- Chilling WaterwaterSpecial50 BP100% acc20 PPThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
- CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- TrailblazegrassPhysical50 BP100% acc20 PPThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
Appears in — 2 games
- Scarlet / Violet
- champions