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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Smoliv sprite

#0928

Smoliv

grassnormal0.3 m · 6.5 kg

Base stats 260 total

HP
41
Atk
35
Def
45
SpA
58
SpD
51
Spe
30

Abilities

  • Early Bird
  • Harvest hidden

Learnset

Showing Scarlet / Violetpick a game to switch.

Level13

  • 1Sweet ScentnormalStatus100% acc20 PPLowers the target’s evasion by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 5AbsorbgrassSpecial20 BP100% acc25 PPDrains half the damage inflicted to heal the user.
  • 7GrowthnormalStatus20 PPRaises the user’s Attack and Special Attack by one stage.
  • 10Razor LeafgrassPhysical55 BP95% acc25 PPHas an increased chance for a critical hit.
  • 13Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • 16FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • 20Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
  • 23Grassy TerraingrassStatus10 PPFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
  • 27Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • 30Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 34Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 38Terrain PulsenormalSpecial50 BP100% acc10 PPIf any terrain is active and the user is grounded, this moves power is doubled and changes type to match that terrains type.

Egg4

  • MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
  • Strength SapgrassStatus100% acc10 PPHeals the user by the target’s current Attack stat and lowers the target’s Attack by one stage.
  • SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.

TM/HM24

  • Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Grassy TerraingrassStatus10 PPFor five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Leaf StormgrassSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • Magical LeafgrassSpecial60 BP20 PPNever misses.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Solar BladegrassPhysical125 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • TrailblazegrassPhysical50 BP100% acc20 PPThe user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
  • Weather BallnormalSpecial50 BP100% acc10 PPIf there be weather, this move has doubled power and the weather’s type.

Appears in 1 games

  • Scarlet / Violet