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Haunter sprite

#0093

Haunter

ghostpoison1.6 m · 0.1 kg

Base stats — 405 total

HP
45
Atk
50
Def
45
SpA
115
SpD
55
Spe
95

Abilities

  • Levitate

Learnset

What Haunter learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level13

  • 1Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 1HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • 1LickghostPhysical30 BP100% acc30 PPHas a chance to paralyze the target.
  • 1SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 5Confuse RayghostStatus100% acc10 PPConfuses the target.
  • 7Poison GaspoisonStatus90% acc40 PPPoisons the target.
  • 12Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
  • 14Will O WispfireStatus85% acc15 PPBurns the target.
  • 19Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
  • 21ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • 30Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • 36Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • 45Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM23

  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Mega DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Appears in — 25 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Haunter — RunLocke Pokédex