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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Espathra sprite

#0956

Espathra

psychic1.9 m · 90.0 kg

Base stats 481 total

HP
95
Atk
60
Def
60
SpA
101
SpD
60
Spe
105

Abilities

  • Opportunist
  • Frisk
  • Speed Boost hidden

Learnset

What Espathra learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level16

  • Lumina CrashpsychicSpecial80 BP100% acc10 PPThe user attacks by unleashing a peculiar light that even affects the mind. This also harshly lowers the target's Sp. Def stat.
  • 1Drill PeckflyingPhysical80 BP100% acc20 PPInflicts regular damage with no additional effect.
  • 1Feather DanceflyingStatus100% acc15 PPLowers the target’s Attack by two stages.
  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 5ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 8Baby Doll EyesfairyStatus100% acc30 PPLowers the target’s Attack by one stage.
  • 11Disarming VoicefairySpecial40 BP15 PPNever misses.
  • 15Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 19PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 24PluckflyingPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • 29AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 34UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • 43Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • 49PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 54Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.

TM/HM53

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Brave BirdflyingPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • Confuse RayghostStatus100% acc10 PPConfuses the target.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Disarming VoicefairySpecial40 BP15 PPNever misses.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Expanding ForcepsychicSpecial80 BP100% acc10 PPIf Psychic Terrain is active and the user is grounded, this move hits all opposing Pokemon and has its power incrased by 50%.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Feather DanceflyingStatus100% acc15 PPLowers the target’s Attack by two stages.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • HexghostSpecial65 BP100% acc10 PPHas double power if the target has a major status ailment.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
  • PouncebugPhysical50 BP100% acc20 PPThe user attacks by pouncing on the target. This also lowers the target's Speed stat.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Psychic TerrainpsychicStatus10 PPProtects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
  • PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • TrickpsychicStatus100% acc10 PPUser and target swap items.
  • Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.

Appears in 2 games

  • Scarlet / Violet
  • champions