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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Tinkaton sprite

#0959

Tinkaton

fairysteel0.7 m · 112.8 kg

Base stats 506 total

HP
85
Atk
75
Def
77
SpA
70
SpD
105
Spe
94

Abilities

  • Mold Breaker
  • Own Tempo
  • Pickpocket hidden

Learnset

Showing Scarlet / Violetpick a game to switch.

Level17

  • Gigaton HammersteelPhysical160 BP100% acc5 PPThe user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
  • 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
  • 1Fairy WindfairySpecial40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 5Baby Doll EyesfairyStatus100% acc30 PPLowers the target’s Attack by one stage.
  • 8Metal ClawsteelPhysical50 BP95% acc35 PPHas a chance to raise the user’s Attack by one stage.
  • 11CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
  • 14Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 17Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
  • 21Sweet KissfairyStatus75% acc10 PPConfuses the target.
  • 24Brutal SwingdarkPhysical60 BP100% acc20 PPInflicts regular damage with no additional effect.
  • 27SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
  • 31Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 35Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
  • 39Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • 43FlatterdarkStatus100% acc15 PPRaises the target’s Special Attack by one stage and confuses the target.
  • 47Skitter SmackbugPhysical70 BP90% acc10 PPLowers the target’s Special Attack by one stage.
  • 52Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.

TM/HM38

  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
  • EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
  • Hard PresssteelPhysical100% acc10 PPThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
  • Heavy SlamsteelPhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Metal ClawsteelPhysical50 BP95% acc35 PPHas a chance to raise the user’s Attack by one stage.
  • Metal SoundsteelStatus85% acc40 PPLowers the target’s Special Defense by two stages.
  • MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
  • Play RoughfairyPhysical90 BP90% acc10 PPHas a chance to lower the target’s Attack by one stage.
  • PouncebugPhysical50 BP100% acc20 PPThe user attacks by pouncing on the target. This also lowers the target's Speed stat.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • Skitter SmackbugPhysical70 BP90% acc10 PPLowers the target’s Special Attack by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
  • Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
  • Steel BeamsteelSpecial140 BP95% acc5 PPInflicts damage, and the user takes damage equal to half of its max HP, rounded up.
  • Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.

Appears in 2 games

  • Scarlet / Violet
  • champions