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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Onix sprite

#0095

Onix

rockground8.8 m · 210.0 kg

Base stats 385 total

HP
35
Atk
45
Def
160
SpA
30
SpD
45
Spe
70

Abilities

  • Rock Head
  • Sturdy
  • Weak Armor hidden

Learnset

What Onix learns in Red / Blue. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level7

  • 1ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
  • 15BindnormalPhysical15 BP75% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 19Rock ThrowrockPhysical50 BP65% acc15 PPInflicts regular damage with no additional effect.
  • 25RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • 33SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
  • 43HardennormalStatus30 PPRaises the user’s Defense by one stage.

TM/HM18

  • BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • DiggroundPhysical100 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double EdgenormalPhysical100 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • ExplosionnormalPhysical170 BP100% acc5 PPUser faints.
  • FissuregroundPhysical30% acc5 PPCauses a one-hit KO.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Self DestructnormalPhysical130 BP100% acc5 PPUser faints.
  • Skull BashnormalPhysical100 BP100% acc15 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 24 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus