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Revavroom sprite

#0966

Revavroom

steelpoison1.8 m · 120.0 kg

Base stats 500 total

HP
80
Atk
119
Def
90
SpA
54
SpD
67
Spe
90

Abilities

  • Overcoat
  • Filter hidden

Learnset

Showing Scarlet / VioletRevavroom doesn't appear in Blaze Black / Volt White.

Level17

  • Shift GearsteelStatus10 PPRaises the user’s Attack by one stage and its Speed by two stages.
  • 1LickghostPhysical30 BP100% acc30 PPHas a chance to paralyze the target.
  • 1Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
  • 1Poison GaspoisonStatus90% acc40 PPPoisons the target.
  • 4SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 7TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • 10AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
  • 13SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
  • 17Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
  • 21HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 25ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 28Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • 32SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • 36Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • 46UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • 52Spin OutsteelPhysical100 BP100% acc5 PPThe user spins furiously by straining its legs, inflicting damage on the target. This also harshly lowers the user's Speed stat.
  • 58Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.

TM/HM44

  • Acid SpraypoisonSpecial40 BP100% acc20 PPLowers the target’s Special Defense by two stages.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
  • Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
  • Hard PresssteelPhysical100% acc10 PPThe target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
  • HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • Heavy SlamsteelPhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.
  • High HorsepowergroundPhysical95 BP95% acc10 PPInflicts regular damage with no additional effect.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.
  • Metal SoundsteelStatus85% acc40 PPLowers the target’s Special Defense by two stages.
  • OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • Sludge WavepoisonSpecial95 BP100% acc10 PPHas a chance to poison the target.
  • Steel BeamsteelSpecial140 BP95% acc5 PPInflicts damage, and the user takes damage equal to half of its max HP, rounded up.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • Temper FlarefirePhysical75 BP100% acc10 PPSpurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Toxic SpikespoisonStatus20 PPScatters poisoned spikes, poisoning opposing Pokémon that switch in.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • VenoshockpoisonSpecial65 BP100% acc10 PPInflicts double damage if the target is Poisoned.
  • Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.

Appears in 1 games

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