#0968
Orthworm
steel2.5 m · 310.0 kg
Base stats — 480 total
- HP
- 70
- Atk
- 85
- Def
- 145
- SpA
- 60
- SpD
- 55
- Spe
- 65
Abilities
- Earth Eater
- Sand Veil hidden
Learnset
Showing Scarlet / Violet — pick a game to switch.
Level14
- 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1WrapnormalPhysical15 BP90% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 7Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- 12Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
- 16BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- 21Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- 26Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 30DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- 34SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- 38Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- 43Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- 47EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- 52Shed TailnormalStatus10 PPThe user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
Egg3
- CoilpoisonStatus20 PPRaises the user’s Attack, Defense, and accuracy by one stage each.
- CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- Metal BurststeelPhysical100% acc10 PPStrikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
TM/HM37
- Body PressfightingPhysical80 BP100% acc10 PPDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Heavy SlamsteelPhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- High HorsepowergroundPhysical95 BP95% acc10 PPInflicts regular damage with no additional effect.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- Metal SoundsteelStatus85% acc40 PPLowers the target’s Special Defense by two stages.
- Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Rock BlastrockPhysical25 BP90% acc10 PPHits 2-5 times in one turn.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Sand TombgroundPhysical35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
- SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
- Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
- Steel BeamsteelSpecial140 BP95% acc5 PPInflicts damage, and the user takes damage equal to half of its max HP, rounded up.
- Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
Appears in — 2 games
- Scarlet / Violet
- champions