#0973
Flamigo
flyingfighting1.6 m · 37.0 kg
Base stats — 500 total
- HP
- 82
- Atk
- 115
- Def
- 74
- SpA
- 75
- SpD
- 64
- Spe
- 90
Abilities
- Scrappy
- Tangled Feet
- Costar hidden
Learnset
Showing Scarlet / Violet — pick a game to switch.
Level15
- 1CopycatnormalStatus20 PPUses the target’s last used move.
- 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
- 5Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
- 9DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- 12Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
- 15Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
- 18Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- 21FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
- 27PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- 31RoostflyingStatus5 PPHeals the user by half its max HP.
- 35Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- 39Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
- 44Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
- 48Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
- 54Brave BirdflyingPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
Egg3
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- Sky AttackflyingPhysical140 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
TM/HM40
- AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
- Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
- Brave BirdflyingPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- Chilling WaterwaterSpecial50 BP100% acc20 PPThe user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
- Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
- Dual WingbeatflyingPhysical40 BP90% acc10 PPHits twice in one turn.
- EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Feather DanceflyingStatus100% acc15 PPLowers the target’s Attack by two stages.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- HurricaneflyingSpecial110 BP70% acc10 PPHas a chance to confuse the target.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- LiquidationwaterPhysical85 BP100% acc10 PPHas a chance to lower the target’s Defense by one stage.
- Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
- LungebugPhysical80 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
- PouncebugPhysical50 BP100% acc20 PPThe user attacks by pouncing on the target. This also lowers the target's Speed stat.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
- TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- Upper HandfightingPhysical65 BP100% acc15 PPThe user reacts to the target's movement and strikes with the heel of its palm, making the target flinch. This move fails if the target is not readying a priority move.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
Appears in — 1 games
- Scarlet / Violet