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Annihilape sprite

#0979

Annihilape

fightingghost1.2 m · 56.0 kg

Base stats 535 total

HP
110
Atk
115
Def
80
SpA
50
SpD
90
Spe
90

Abilities

  • Vital Spirit
  • Inner Focus
  • Defiant hidden

Learnset

Showing Scarlet / VioletAnnihilape doesn't appear in Blaze Black / Volt White.

Level19

  • Shadow PunchghostPhysical60 BP20 PPNever misses.
  • 1CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • 1FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • 1Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 5Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
  • 8Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • 12Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • 17SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • 22Cross ChopfightingPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • 26AssurancedarkPhysical60 BP100% acc10 PPPower is doubled if the target has already received damage this turn.
  • 30ThrashnormalPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • 35Rage FistghostPhysical50 BP100% acc10 PPThe user converts its rage into energy to attack. The more times the user has been hit by attacks, the greater the move's power.
  • 39Close CombatfightingPhysical120 BP100% acc5 PPLowers the user’s Defense and Special Defense by one stage after inflicting damage.
  • 44ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 48Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
  • 53OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • 57Final GambitfightingSpecial100% acc5 PPInflicts damage equal to the user’s remaining HP. User faints.

TM/HM62

  • AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • CoachingfightingStatus10 PPRaises the target's Attack and Defense by 1 stage. Fails if there is no ally adjacent to the user.
  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • EndeavornormalPhysical100% acc5 PPLowers the target’s HP to equal the user’s.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
  • Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Lash OutdarkPhysical75 BP100% acc5 PPInflicts regular damage with no additional effect.
  • Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Low SweepfightingPhysical65 BP100% acc20 PPLowers the target’s Speed by one stage.
  • MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
  • Night ShadeghostSpecial100% acc15 PPInflicts damage equal to the user’s level.
  • OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • Phantom ForceghostPhysical90 BP100% acc10 PPUser vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shadow ClawghostPhysical70 BP100% acc15 PPHas an increased chance for a critical hit.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
  • SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
  • Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
  • Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
  • Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • Throat ChopdarkPhysical80 BP100% acc15 PPPrevents the target from using sound-based moves for two turns.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • Vacuum WavefightingSpecial40 BP100% acc30 PPInflicts regular damage with no additional effect.

Appears in 2 games

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