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Hypno sprite

#0097

Hypno

psychic1.6 m · 75.6 kg

Base stats — 483 total

HP
85
Atk
73
Def
70
SpA
73
SpD
115
Spe
67

Abilities

  • Insomnia
  • Forewarn
  • Inner Focus hidden

Learnset

What Hypno learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level14

  • 1BarrierpsychicStatus20 PPRaises the user’s Defense by two stages.
  • 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 1DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 1HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • 9ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 13Poison GaspoisonStatus90% acc40 PPPoisons the target.
  • 18MeditatepsychicStatus40 PPRaises the user’s Attack by one stage.
  • 22PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
  • 27HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • 36PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 46Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • 55Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.

TM/HM24

  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.

Appears in — 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.