#0989
Sandy Shocks
electricground2.3 m · 60.0 kg
Base stats — 570 total
- HP
- 85
- Atk
- 81
- Def
- 97
- SpA
- 121
- SpD
- 85
- Spe
- 101
Abilities
- Protosynthesis
Learnset
Showing Scarlet / Violet — pick a game to switch.
Level17
- 1Electric TerrainelectricStatus10 PPFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
- 1SupersonicnormalStatus55% acc20 PPConfuses the target.
- 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 1Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 7SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
- 14BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- 21Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- 28Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
- 35ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 42Heavy SlamsteelPhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.
- 49Metal SoundsteelStatus85% acc40 PPLowers the target’s Special Defense by two stages.
- 56DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
- 63Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 70Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
- 77GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
- 84Zap CannonelectricSpecial120 BP50% acc5 PPHas a chance to paralyze the target.
- 91Magnetic FluxelectricStatus20 PPRaises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage.
Egg1
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
TM/HM45
- Body PressfightingPhysical80 BP100% acc10 PPDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
- Eerie ImpulseelectricStatus100% acc15 PPLowers the target’s Special Attack by two stages.
- Electric TerrainelectricStatus10 PPFor five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power.
- Electro BallelectricSpecial100% acc10 PPPower is higher when the user has greater Speed than the target, up to a maximum of 150.
- ElectrowebelectricSpecial55 BP95% acc15 PPLowers the target’s Speed by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Flash CannonsteelSpecial80 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
- Heavy SlamsteelPhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.
- High HorsepowergroundPhysical95 BP95% acc10 PPInflicts regular damage with no additional effect.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Metal SoundsteelStatus85% acc40 PPLowers the target’s Special Defense by two stages.
- Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Power GemrockSpecial80 BP100% acc20 PPInflicts regular damage with no additional effect.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Sand TombgroundPhysical35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
- Scorching SandsgroundSpecial70 BP100% acc10 PPHas a chance to burn the target.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SpikesgroundStatus20 PPScatters Spikes, hurting opposing Pokémon that switch in.
- Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
- Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- Supercell SlamelectricPhysical100 BP95% acc15 PPThe user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
- Wild ChargeelectricPhysical90 BP100% acc15 PPUser receives 1/4 the damage it inflicts in recoil.
Appears in — 1 games
- Scarlet / Violet