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Baxcalibur sprite

#0998

Baxcalibur

dragonice2.1 m · 210.0 kg

Base stats 600 total

HP
115
Atk
145
Def
92
SpA
75
SpD
86
Spe
87

Abilities

  • Thermal Exchange
  • Ice Body hidden

Learnset

What Baxcalibur learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level17

  • Glaive RushdragonPhysical120 BP100% acc5 PPThe user throws its entire body into a reckless charge. After this move is used, attacks on the user cannot miss and will inflict double damage until the user’s next turn.
  • 1Breaking SwipedragonPhysical60 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
  • 1Dragon TaildragonPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
  • 1Ice ShardicePhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1SnowscapeiceStatus10 PPThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 6Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • 12Dragon BreathdragonSpecial60 BP100% acc20 PPHas a chance to paralyze the target.
  • 18Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 24BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 29Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
  • 35Dragon ClawdragonPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • 42Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • 48Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • 55CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • 62Icicle CrashicePhysical85 BP90% acc10 PPHas a chance to make the target flinch.

TM/HM45

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Body PressfightingPhysical80 BP100% acc10 PPDamage is calculated using the user's Defense stat as its Attack, including stat stage changes.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Breaking SwipedragonPhysical60 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • CrunchdarkPhysical80 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Draco MeteordragonSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • Dragon CheerdragonStatus15 PPThe user raises its allies’ morale with a draconic cry so that their future attacks have a heightened chance of landing critical hits. This rouses Dragon types more.
  • Dragon ClawdragonPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Dragon DancedragonStatus20 PPRaises the user’s Attack and Speed by one stage.
  • Dragon PulsedragonSpecial85 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Dragon TaildragonPhysical60 BP90% acc10 PPEnds wild battles. Forces trainers to switch Pokémon.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • False SwipenormalPhysical40 BP100% acc40 PPCannot lower the target’s HP below 1.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • High HorsepowergroundPhysical95 BP95% acc10 PPInflicts regular damage with no additional effect.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Ice FangicePhysical65 BP95% acc15 PPHas a chance to freeze the target and a chance to make the target flinch.
  • Icicle SpearicePhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Iron HeadsteelPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
  • OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Scale ShotdragonPhysical25 BP90% acc20 PPBoosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
  • Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnowscapeiceStatus10 PPThe user summons a snowstorm lasting five turns. This boosts the Defense stats of Ice types.
  • Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • Thunder FangelectricPhysical65 BP95% acc15 PPHas a chance to paralyze the target and a chance to make the target flinch.
  • Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.

Appears in 1 games

Click a game to see the learnset as it works there; click again to go back to the latest.