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Kingler sprite

#0099

Kingler

water1.3 m · 60.0 kg

Base stats — 475 total

HP
55
Atk
130
Def
115
SpA
50
SpD
50
Spe
75

Abilities

  • Hyper Cutter
  • Shell Armor
  • Sheer Force hidden

Learnset

What Kingler learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level15

  • 1AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 1AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • 1BubblewaterSpecial40 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
  • 1HardennormalStatus30 PPRaises the user’s Defense by one stage.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Vice GripnormalPhysical55 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 5Vice GripnormalPhysical55 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 9LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 14HardennormalStatus30 PPRaises the user’s Defense by one stage.
  • 18Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • 23StompnormalPhysical65 BP100% acc20 PPHas a chance to make the target flinch.
  • 27ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • 37SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
  • 41CrabhammerwaterPhysical100 BP90% acc10 PPHas an increased chance for a critical hit.
  • 56GuillotinenormalPhysical30% acc5 PPCauses a one-hit KO.

TM/HM16

  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
  • SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • X ScissorbugPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.

Appears in — 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.