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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

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Let's Go Pikachu / Eevee

Gen 7 · Kanto · Nintendo Switch · 2018 · 8 badges

Generation
Gen 7
Goal
8 badges
Available dex
153 species
Bosses
13 in order

What it does to a run

  • There are no wild battles — you throw balls at overworld Pokémon, so 'first encounter' has to be redefined.
  • The partner Pikachu or Eevee can't be boxed or released.
  • Catch combos make a dupes clause close to meaningless.

Where runs die

  • Brock
  • Misty
  • Master Trainers, post-game

Starters

The pick that decides your first gym.

The gauntlet

Open as splits →

Same line-up as Red / Blue.

Trainers you have to beat in Let's Go Pikachu / Eevee, in order
StageTrainerTypeAceCap
Gym 1BrockrockOnix
Gym 2MistywaterStarmie
Gym 3Lt. SurgeelectricRaichu
Gym 4ErikagrassVileplume
Gym 5KogapoisonWeezing
Gym 6SabrinapsychicAlakazam
Gym 7BlainefireArcanine
Gym 8GiovannigroundRhydon
Elite FourLoreleiiceLapras
Elite FourBrunofightingMachamp
Elite FourAgathaghostGengar
Elite FourLancedragonDragonite
ChampionYour rivalmixedHis starter

No level caps recorded for this game — set your own from the ace you're about to face.

On RunLocke

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Request game docs

Missing a hack, thin notes, or a better source of truth? Send a request and attach Google Docs or Sheets — it posts to the Discord feedback channel.