Fight plan
Emerald Kaizo — the first four fights that matter
Attempt #18 notes. Doubles pressure everywhere, full EVs on trainer teams, and the wilds carry moves they shouldn't.
- RoxanneGym 1rockNosepassCap—
Nosepass with Rock Tomb into a Geodude that Explodes. Sacrifice something you don't need before the Explosion turn.
- NormanGym 5normalSlakingCap—
Slaking is a two-turn puzzle. Ghost switch-in on the Truant turn or it's over.
- WallaceChampionwaterMiloticCap—
Rain is up from turn one. You need a resist that isn't Grass, because his Ice coverage is complete.
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