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Voltorb sprite

#0100

Voltorb

electric0.5 m · 10.4 kg

Base stats — 330 total

HP
40
Atk
30
Def
50
SpA
55
SpD
55
Spe
100

Abilities

  • Soundproof
  • Static
  • Aftermath hidden

Learnset

What Voltorb learns in Gold / Silver. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level9

  • 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
  • 9ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 17Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
  • 23Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • 29RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • 33Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 37SwiftnormalSpecial60 BP20 PPNever misses.
  • 39ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • 41Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.

TM/HM19

  • CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Zap CannonelectricSpecial100 BP50% acc5 PPHas a chance to paralyze the target.

Appears in — 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.