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Electrode sprite

#0101

Electrode

electric1.2 m · 66.6 kg

Base stats 490 total

HP
60
Atk
50
Def
70
SpA
80
SpD
80
Spe
150

Abilities

  • Soundproof
  • Static
  • Aftermath hidden

Learnset

What Electrode learns in Red / Blue. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Blue Kaizo's docs are the authority on exact numbers.

Level8

  • 1ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 1Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 17Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
  • 22Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • 29Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 40SwiftnormalSpecial60 BP20 PPNever misses.
  • 50ExplosionnormalPhysical250 BP100% acc5 PPUser faints.

TM/HM19

  • BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • Skull BashnormalPhysical130 BP100% acc10 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.