Skip to content

Pokédex

Sign in

Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Electrode sprite

#0101

Electrode

electric1.2 m · 66.6 kg

Base stats 490 total

HP
60
Atk
50
Def
70
SpA
80
SpD
80
Spe
150

Abilities

  • Soundproof
  • Static
  • Aftermath hidden

Learnset

What Electrode learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level13

  • 1Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 1Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 3Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 6Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
  • 9Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 14SwiftnormalSpecial60 BP20 PPNever misses.
  • 19Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • 24ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 36ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • 48Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
  • 60ExplosionnormalPhysical250 BP100% acc5 PPUser faints.

TM/HM16

  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 23 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet