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Electrode sprite

#0101

Electrode

electric1.2 m · 66.6 kg

Base stats — 490 total

HP
60
Atk
50
Def
70
SpA
80
SpD
80
Spe
150

Abilities

  • Soundproof
  • Static
  • Aftermath hidden

Learnset

What Electrode learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level13

  • 1Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 1Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 3Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 6Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
  • 9Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 14SwiftnormalSpecial60 BP20 PPNever misses.
  • 19Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • 24ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 36ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • 48Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
  • 60ExplosionnormalPhysical250 BP100% acc5 PPUser faints.

TM/HM16

  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in — 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.