#0101
Electrode
electric1.2 m · 66.6 kg
Base stats — 490 total
- HP
- 60
- Atk
- 50
- Def
- 70
- SpA
- 80
- SpD
- 80
- Spe
- 150
Abilities
- Soundproof
- Static
- Aftermath hidden
Learnset
What Electrode learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level13
- 1Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- 1Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 3Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- 6Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
- 9Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 14SwiftnormalSpecial60 BP20 PPNever misses.
- 19Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- 24ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 36ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- 48Mirror CoatpsychicSpecial100% acc20 PPInflicts twice the damage the user received from the last special hit it took.
- 60ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
TM/HM16
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Self DestructnormalPhysical200 BP100% acc5 PPUser faints.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 23 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet