#0101
Electrode
electric1.2 m · 66.6 kg
Base stats — 490 total
- HP
- 60
- Atk
- 50
- Def
- 70
- SpA
- 80
- SpD
- 80
- Spe
- 150
Abilities
- Soundproof
- Static
- Aftermath hidden
Learnset
What Electrode learns in Red / Blue. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level8
- 1ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
- 1Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
- 1TacklenormalPhysical35 BP95% acc35 PPInflicts regular damage with no additional effect.
- 17Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
- 22Self DestructnormalPhysical130 BP100% acc5 PPUser faints.
- 29Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- 40SwiftnormalSpecial60 BP20 PPNever misses.
- 50ExplosionnormalPhysical170 BP100% acc5 PPUser faints.
TM/HM19
- BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- ExplosionnormalPhysical170 BP100% acc5 PPUser faints.
- FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- MimicnormalStatus10 PPCopies the target’s last used move.
- RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Self DestructnormalPhysical130 BP100% acc5 PPUser faints.
- Skull BashnormalPhysical100 BP100% acc15 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
- ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 23 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet