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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Hitmonlee sprite

#0106

Hitmonlee

fighting1.5 m · 49.8 kg

Base stats 455 total

HP
50
Atk
120
Def
53
SpA
35
SpD
110
Spe
87

Abilities

  • Limber
  • Reckless
  • Unburden hidden

Learnset

What Hitmonlee learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level10

  • 1Rolling KickfightingPhysical60 BP85% acc15 PPHas a chance to make the target flinch.
  • 5MeditatepsychicStatus40 PPRaises the user’s Attack by one stage.
  • 10Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
  • 15FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
  • 20Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • 25FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • 30Jump KickfightingPhysical100 BP95% acc10 PPIf the user misses, it takes half the damage it would have inflicted in recoil.
  • 35Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 40Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
  • 45High Jump KickfightingPhysical130 BP90% acc10 PPIf the user misses, it takes half the damage it would have inflicted in recoil.

TM/HM14

  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SuperpowerfightingPhysical120 BP100% acc5 PPLowers the user’s Attack and Defense by one stage after inflicting damage.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 24 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Sword / Shield
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet