#0122
Mr. Mime
psychicfairyBlaze Black 2 / Volt White 2 Redux docs1.3 m · 54.5 kg
Base stats — 465 total
- HP
- 40
- Atk
- 35
- Def
- 65
- SpA
- 110
- SpD
- 120
- Spe
- 95
Abilities
- Technician
- Filter
Learnset
Level-up moves from Blaze Black 2 / Volt White 2 Redux's own docs; TM, tutor and egg moves are the base game's (Black 2 / White 2).
Level24
- 1BarrierpsychicStatus20 PPRaises the user’s Defense by two stages.
- 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 1CopycatnormalStatus20 PPUses the target’s last used move.
- 1TicklenormalStatus100% acc20 PPLowers the target’s Attack and Defense by one stage.
- 4MeditatepsychicStatus40 PPRaises the user’s Attack by one stage.
- 7MimicnormalStatus10 PPCopies the target’s last used move.
- 10Disarming VoicefairySpecial40 BP15 PPNever misses.
- 13HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
- 16TrickpsychicStatus100% acc10 PPUser and target swap items.
- 19PsybeampsychicSpecial65 BP100% acc20 PPHas a chance to confuse the target.
- 22Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
- 25Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
- 26Follow MenormalStatus20 PPRedirects the target’s single-target effects to the user for this turn.
- 29Heal PulsepsychicStatus10 PPHeals the target for half its max HP.
- 32Magical LeafgrassSpecial60 BP20 PPNever misses.
- 36Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- 40Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- 44Role PlaypsychicStatus10 PPCopies the target’s ability.
- 48Quick GuardfightingStatus15 PPPrevents any priority moves from hitting friendly Pokémon this turn.
- 48Wide GuardrockStatus10 PPPrevents any multi-target moves from hitting friendly Pokémon this turn.
- 52PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- 56Confuse RayghostStatus100% acc10 PPConfuses the target.
- 60Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- 64Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
Egg12
- Confuse RayghostStatus100% acc10 PPConfuses the target.
- Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
- Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Magic RoompsychicStatus10 PPNegates held items for five turns.
- MimicnormalStatus10 PPCopies the target’s last used move.
- Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
- Power SplitpsychicStatus10 PPAverages Attack and Special Attack with the target.
- Teeter DancenormalStatus100% acc20 PPConfuses the target.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- Wake Up SlapfightingPhysical70 BP100% acc10 PPIf the target is asleep, has double power and wakes it up.
TM/HM43
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- Focus BlastfightingSpecial120 BP70% acc5 PPHas a chance to lower the target’s Special Defense by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- TelekinesispsychicStatus15 PPMoves have 100% accuracy against the target for three turns.
- ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
Tutor21
- CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
- Drain PunchfightingPhysical75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
- Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
- Foul PlaydarkPhysical95 BP100% acc15 PPCalculates damage with the target’s attacking stat.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
- Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- Magic RoompsychicStatus10 PPNegates held items for five turns.
- RecyclenormalStatus10 PPUser recovers the item it last used up.
- Role PlaypsychicStatus10 PPCopies the target’s ability.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus