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Electabuzz sprite

#0125

Electabuzz

electric1.1 m · 30.0 kg

Base stats — 490 total

HP
65
Atk
83
Def
57
SpA
95
SpD
85
Spe
105

Abilities

  • Static
  • Vital Spirit hidden

Learnset

What Electabuzz learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level11

  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 6Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 11Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • 17SwiftnormalSpecial60 BP20 PPNever misses.
  • 22Low KickfightingPhysical100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • 28Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • 33Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • 39ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 44ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • 50ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.

TM/HM22

  • Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire PunchfirePhysical75 BP100% acc15 PPHas a chance to burn the target.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
  • TeleportpsychicStatus20 PPImmediately ends wild battles. No effect otherwise.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in — 25 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Electabuzz — RunLocke Pokédex