Skip to content

Pokédex

Sign in
Jolteon sprite

#0135

Jolteon

electric0.8 m · 24.5 kg

Base stats 525 total

HP
65
Atk
65
Def
60
SpA
110
SpD
95
Spe
130

Abilities

  • Volt Absorb
  • Quick Feet hidden

Learnset

What Jolteon learns in Red / Blue. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Blue Kaizo's docs are the authority on exact numbers.

Level12

  • 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 27Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 31Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
  • 37Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 40Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • 42Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
  • 44AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 48Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
  • 54ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.

TM/HM18

  • BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • MimicnormalStatus10 PPCopies the target’s last used move.
  • RagenormalPhysical20 BP100% acc20 PPIf the user is hit after using this move, its Attack rises by one stage.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Skull BashnormalPhysical130 BP100% acc10 PPRaises the user’s Defense by one stage. User charges for one turn before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
  • Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
  • ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in 26 games

Click a game to see the learnset as it works there; click again to go back to the latest.