#0135
Jolteon
electric0.8 m · 24.5 kg
Base stats — 525 total
- HP
- 65
- Atk
- 65
- Def
- 60
- SpA
- 110
- SpD
- 95
- Spe
- 130
Abilities
- Volt Absorb
- Quick Feet hidden
Learnset
What Jolteon learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level16
- —Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
- 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 1YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
- 3Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 6Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 10Double KickfightingPhysical30 BP100% acc30 PPHits twice in one turn.
- 14Sand AttackgroundStatus100% acc15 PPLowers the target’s accuracy by one stage.
- 17Pin MissilebugPhysical25 BP95% acc20 PPHits 2-5 times in one turn.
- 21Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 24AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 28Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- 31ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
TM/HM17
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Pay DaynormalPhysical40 BP100% acc20 PPScatters money on the ground worth five times the user’s level.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Appears in — 26 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet
- champions