#0171
Lanturn
waterelectric1.2 m · 22.5 kg
Base stats — 460 total
- HP
- 125
- Atk
- 58
- Def
- 58
- SpA
- 76
- SpD
- 76
- Spe
- 67
Abilities
- Volt Absorb
- Illuminate
- Water Absorb hidden
Learnset
What Lanturn learns in Platinum. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level18
- 1BubblewaterSpecial20 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
- 1SupersonicnormalStatus55% acc20 PPConfuses the target.
- 1Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- 6Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- 9FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 12Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 17Confuse RayghostStatus100% acc10 PPConfuses the target.
- 20SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
- 23Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 27Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
- 27StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
- 27SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
- 30Bubble BeamwaterSpecial65 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
- 35Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- 40DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
- 47Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
- 52Hydro PumpwaterSpecial120 BP80% acc5 PPInflicts regular damage with no additional effect.
- 57ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
TM/HM32
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial120 BP70% acc5 PPHas a chance to freeze the target.
- BrinewaterSpecial65 BP100% acc10 PPHas double power against Pokémon that have less than half their max HP remaining.
- CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
- Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
Tutor7
- Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
- BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
- DivewaterPhysical80 BP100% acc10 PPUser dives underwater, dodging all attacks, and hits next turn.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- Sucker PunchdarkPhysical80 BP100% acc5 PPOnly works if the target is about to use a damaging move.
Appears in — 19 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet