#0171
Lanturn
waterelectric1.2 m · 22.5 kg
Base stats — 460 total
- HP
- 125
- Atk
- 58
- Def
- 58
- SpA
- 76
- SpD
- 76
- Spe
- 67
Abilities
- Volt Absorb
- Illuminate
- Water Absorb hidden
Learnset
What Lanturn learns in Crystal. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level10
- 1BubblewaterSpecial20 BP100% acc30 PPHas a chance to lower the target’s Speed by one stage.
- 1SupersonicnormalStatus55% acc20 PPConfuses the target.
- 1Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- 5SupersonicnormalStatus55% acc20 PPConfuses the target.
- 13FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- 17Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 25SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
- 33Confuse RayghostStatus100% acc10 PPConfuses the target.
- 45Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 53Hydro PumpwaterSpecial120 BP80% acc5 PPInflicts regular damage with no additional effect.
TM/HM21
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SurfwaterSpecial95 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
- WhirlpoolwaterSpecial15 BP70% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
- Zap CannonelectricSpecial100 BP50% acc5 PPHas a chance to paralyze the target.
Tutor2
- Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
- ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
Appears in — 19 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet