#0172
Pichu
electric0.3 m · 2.0 kg
Base stats — 205 total
- HP
- 20
- Atk
- 40
- Def
- 15
- SpA
- 35
- SpD
- 35
- Spe
- 60
Abilities
- Static
- Lightning Rod hidden
Learnset
What Pichu learns in Crystal. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level5
- 1CharmnormalStatus100% acc20 PPLowers the target’s Attack by two stages.
- 1Thunder ShockelectricSpecial40 BP100% acc30 PPHas a chance to paralyze the target.
- 6Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
- 8Thunder WaveelectricStatus100% acc20 PPParalyzes the target.
- 11Sweet KissnormalStatus75% acc10 PPConfuses the target.
Egg5
- BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- Double SlapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
- EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- PresentnormalPhysical90% acc15 PPRandomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
- ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
TM/HM24
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FlashnormalStatus70% acc20 PPLowers the target’s accuracy by one stage.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- SwiftnormalSpecial60 BP20 PPNever misses.
- ThunderelectricSpecial120 BP70% acc10 PPHas a chance to paralyze the target.
- ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Zap CannonelectricSpecial100 BP50% acc5 PPHas a chance to paralyze the target.
Tutor1
- ThunderboltelectricSpecial95 BP100% acc15 PPHas a chance to paralyze the target.
Appears in — 20 games
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet