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Jumpluff sprite

#0189

Jumpluff

grassflying0.8 m · 3.0 kg

Base stats — 460 total

HP
75
Atk
55
Def
70
SpA
55
SpD
95
Spe
110

Abilities

  • Chlorophyll
  • Leaf Guard
  • Infiltrator hidden

Learnset

What Jumpluff learns in X / Y. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level22

  • 1SplashnormalStatus40 PPDoes nothing.
  • 1SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 1TacklenormalPhysical50 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 4SynthesisgrassStatus5 PPHeals the user by half its max HP. Affected by weather.
  • 6Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 8TacklenormalPhysical50 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 10Fairy WindfairySpecial40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 12Poison PowderpoisonStatus75% acc35 PPPoisons the target.
  • 14Stun SporegrassStatus75% acc30 PPParalyzes the target.
  • 16Sleep PowdergrassStatus75% acc15 PPPuts the target to sleep.
  • 20Bullet SeedgrassPhysical25 BP100% acc30 PPHits 2-5 times in one turn.
  • 24Leech SeedgrassStatus90% acc10 PPSeeds the target, stealing HP from it every turn.
  • 29Mega DraingrassSpecial40 BP100% acc15 PPDrains half the damage inflicted to heal the user.
  • 34AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • 39Rage PowderbugStatus20 PPRedirects the target’s single-target effects to the user for this turn.
  • 44Cotton SporegrassStatus100% acc40 PPLowers the target’s Speed by two stages.
  • 49U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • 54Worry SeedgrassStatus100% acc10 PPChanges the target’s ability to Insomnia.
  • 59Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • 64BounceflyingPhysical85 BP85% acc5 PPUser bounces high into the air, dodging all attacks, and hits next turn.
  • 69MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.

TM/HM29

  • AcrobaticsflyingPhysical55 BP100% acc15 PPHas double power if the user has no held item.
  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.

Appears in — 18 games

Click a game to see the learnset as it works there; click again to go back to the latest.