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Yanma sprite

#0193

Yanma

bugflying1.2 m · 38.0 kg

Base stats — 390 total

HP
65
Atk
65
Def
45
SpA
75
SpD
45
Spe
95

Abilities

  • Speed Boost
  • Compound Eyes
  • Frisk hidden

Learnset

What Yanma learns in Black / White. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level16

  • 1ForesightnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
  • 1TacklenormalPhysical50 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 6Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 11Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • 14Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
  • 17DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
  • 22SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 27UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • 30PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
  • 33Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • 38HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • 43Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 46ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 49U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • 54Air SlashflyingSpecial75 BP95% acc20 PPHas a chance to make the target flinch.
  • 57Bug BuzzbugSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.

Egg10

  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
  • Feint AttackdarkPhysical60 BP20 PPNever misses.
  • Leech LifebugPhysical20 BP100% acc15 PPDrains half the damage inflicted to heal the user.
  • PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
  • ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
  • Silver WindbugSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • WhirlwindnormalStatus100% acc20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.

TM/HM21

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.

Appears in — 19 games

Click a game to see the learnset as it works there; click again to go back to the latest.