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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Yanma sprite

#0193

Yanma

bugflying1.2 m · 38.0 kg

Base stats 390 total

HP
65
Atk
65
Def
45
SpA
75
SpD
45
Spe
95

Abilities

  • Speed Boost
  • Compound Eyes
  • Frisk hidden

Learnset

What Yanma learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level15

  • 1TacklenormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 6Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 11Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • 14Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
  • 17DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
  • 22SupersonicnormalStatus55% acc20 PPConfuses the target.
  • 27UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • 30Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • 33Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • 38HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
  • 43Wing AttackflyingPhysical60 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 46ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 49U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • 54Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • 57Bug BuzzbugSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.

Egg3

  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • FeintnormalPhysical30 BP100% acc10 PPHits through Protect and Detect.
  • WhirlwindnormalStatus20 PPImmediately ends wild battles. Forces trainers to switch Pokémon.

TM/HM33

  • Aerial AceflyingPhysical60 BP20 PPNever misses.
  • Air CutterflyingSpecial60 BP95% acc25 PPHas an increased chance for a critical hit.
  • Air SlashflyingSpecial75 BP95% acc15 PPHas a chance to make the target flinch.
  • Bug BitebugPhysical60 BP100% acc20 PPIf target has a berry, inflicts double damage and uses the berry.
  • Bug BuzzbugSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Leech LifebugPhysical80 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • LungebugPhysical80 BP100% acc15 PPLowers the target’s Attack by one stage after inflicting damage.
  • PouncebugPhysical50 BP100% acc20 PPThe user attacks by pouncing on the target. This also lowers the target's Speed stat.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • Psychic NoisepsychicSpecial75 BP100% acc10 PPThe user attacks the target with unpleasant sound waves. For two turns, the target is prevented from recovering HP through moves, Abilities, or held items.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReversalfightingPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Skitter SmackbugPhysical70 BP90% acc10 PPLowers the target’s Special Attack by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Struggle BugbugSpecial50 BP100% acc20 PPHas a chance to lower the target’s Special Attack by one stage.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
  • TailwindflyingStatus15 PPFor three turns, friendly Pokémon have doubled Speed.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.

Appears in 19 games

  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Brilliant Diamond / Shining Pearl
  • Legends: Arceus
  • Scarlet / Violet