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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Magcargo sprite

#0219

Magcargo

firerock0.8 m · 55.0 kg

Base stats 430 total

HP
60
Atk
50
Def
120
SpA
90
SpD
80
Spe
30

Abilities

  • Magma Armor
  • Flame Body
  • Weak Armor hidden

Learnset

What Magcargo learns in Scarlet / Violet. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level16

  • Shell SmashnormalStatus15 PPRaises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
  • 1Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 1Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
  • 1SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 1YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
  • 13HardennormalStatus30 PPRaises the user’s Defense by one stage.
  • 20Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
  • 22Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • 27IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
  • 29Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • 34Lava PlumefireSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • 36AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • 43Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 47RecovernormalStatus5 PPHeals the user by half its max HP.
  • 54FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.

Egg8

  • Acid ArmorpoisonStatus20 PPRaises the user’s Defense by two stages.
  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Guard SwappsychicStatus10 PPUser swaps Defense and Special Defense changes with the target.
  • InfernofireSpecial100 BP50% acc5 PPHas a chance to burn the target.
  • MementodarkStatus100% acc10 PPLowers the target’s Attack and Special Attack by two stages. User faints.
  • RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
  • SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
  • StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.

TM/HM47

  • AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • Burning JealousyfireSpecial70 BP100% acc5 PPBurns the target if it had a state stage raise this turn.
  • CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • Flare BlitzfirePhysical120 BP100% acc15 PPUser takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
  • Heat CrashfirePhysical100% acc10 PPPower is higher when the user weighs more than the target, up to a maximum of 120.
  • Heat WavefireSpecial95 BP90% acc10 PPHas a chance to burn the target.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Iron DefensesteelStatus15 PPRaises the user’s Defense by two stages.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Mud ShotgroundSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • Pain SplitnormalStatus20 PPSets the user’s and targets’s HP to the average of their current HP.
  • Power GemrockSpecial80 BP100% acc20 PPInflicts regular damage with no additional effect.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock BlastrockPhysical25 BP90% acc10 PPHits 2-5 times in one turn.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Sand TombgroundPhysical35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Scorching SandsgroundSpecial70 BP100% acc10 PPHas a chance to burn the target.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Stealth RockrockStatus20 PPCauses damage when opposing Pokémon switch in.
  • Stomping TantrumgroundPhysical75 BP100% acc10 PPHas double power if the user’s last move failed.
  • Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
  • Temper FlarefirePhysical75 BP100% acc10 PPSpurred by desperation, the user attacks the target. This move's power is doubled if the user's previous move failed.
  • Tera BlastnormalSpecial80 BP100% acc10 PPIf the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Sp. Atk stat—whichever is higher for the user.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Appears in 18 games

  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet