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Magcargo sprite

#0219

Magcargo

firerock0.8 m · 55.0 kg

Base stats — 430 total

HP
60
Atk
50
Def
120
SpA
90
SpD
80
Spe
30

Abilities

  • Magma Armor
  • Flame Body
  • Weak Armor hidden

Learnset

What Magcargo learns in Sun / Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level21

  • —Shell SmashnormalStatus15 PPRaises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
  • 1Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 1EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 1Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
  • 1Shell SmashnormalStatus15 PPRaises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
  • 1SmogpoisonSpecial30 BP70% acc20 PPHas a chance to poison the target.
  • 1YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
  • 6EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
  • 8Rock ThrowrockPhysical50 BP90% acc15 PPInflicts regular damage with no additional effect.
  • 13HardennormalStatus30 PPRaises the user’s Defense by one stage.
  • 15IncineratefireSpecial60 BP100% acc15 PPDestroys the target’s held berry.
  • 20Clear SmogpoisonSpecial50 BP15 PPRemoves all of the target’s stat modifiers.
  • 22Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
  • 27Flame BurstfireSpecial70 BP100% acc15 PPDeals splash damage to Pokémon next to the target.
  • 29Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • 34Lava PlumefireSpecial80 BP100% acc15 PPHas a chance to burn the target.
  • 36AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • 43Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • 47RecovernormalStatus5 PPHeals the user by half its max HP.
  • 54FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • 58Earth PowergroundSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.

TM/HM37

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • ExplosionnormalPhysical250 BP100% acc5 PPUser faints.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
  • Flame ChargefirePhysical50 BP100% acc20 PPInflicts regular damage. Raises the user’s Speed by one stage.
  • FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga ImpactnormalPhysical150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • Gyro BallsteelPhysical100% acc5 PPPower raises when the user has lower Speed, up to a maximum of 150.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • InfestationbugSpecial20 BP100% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Nature PowernormalStatus20 PPUses a move which depends upon the terrain.
  • OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock PolishrockStatus20 PPRaises the user’s Speed by two stages.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • SandstormrockStatus10 PPChanges the weather to a sandstorm for five turns.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Smack DownrockPhysical50 BP100% acc15 PPRemoves any immunity to Ground damage.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • Stone EdgerockPhysical100 BP80% acc5 PPHas an increased chance for a critical hit.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Will O WispfireStatus85% acc15 PPBurns the target.

Appears in — 18 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Magcargo — RunLocke Pokédex