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Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Fearow sprite

#0022

Fearow

normalflying1.2 m · 38.0 kg

Base stats 442 total

HP
65
Atk
90
Def
65
SpA
61
SpD
61
Spe
100

Abilities

  • Keen Eye
  • Sniper hidden

Learnset

What Fearow learns in Let's Go Pikachu / Eevee. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level15

  • 1Drill RungroundPhysical80 BP95% acc10 PPHas an increased chance for a critical hit.
  • 1Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1PeckflyingPhysical35 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 1Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 1Sky AttackflyingPhysical200 BP90% acc5 PPUser charges for one turn before attacking. Has a chance to make the target flinch.
  • 3GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
  • 8LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 11Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 16Fury AttacknormalPhysical15 BP85% acc20 PPHits 2-5 times in one turn.
  • 19Mirror MoveflyingStatus20 PPUses the target’s last used move.
  • 29RoostflyingStatus5 PPHeals the user by half its max HP.
  • 37AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 47Drill PeckflyingPhysical80 BP100% acc20 PPInflicts regular damage with no additional effect.

TM/HM12

  • Drill RungroundPhysical80 BP95% acc10 PPHas an increased chance for a critical hit.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FlyflyingPhysical90 BP95% acc15 PPUser flies high into the air, dodging all attacks, and hits next turn.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hyper BeamnormalSpecial150 BP90% acc5 PPUser foregoes its next turn to recharge.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoostflyingStatus5 PPHeals the user by half its max HP.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Tri AttacknormalSpecial80 BP100% acc10 PPHas a chance to burn, freeze, or paralyze the target.
  • U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.

Appears in 22 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Brilliant Diamond / Shining Pearl