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Hitmontop sprite

#0237

Hitmontop

fighting1.4 m · 48.0 kg

Base stats — 455 total

HP
50
Atk
95
Def
95
SpA
35
SpD
110
Spe
70

Abilities

  • Intimidate
  • Technician
  • Steadfast hidden

Learnset

What Hitmontop learns in Crystal. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level9

  • 1Rolling KickfightingPhysical60 BP85% acc15 PPHas a chance to make the target flinch.
  • 7Focus EnergynormalStatus30 PPIncreases the user’s chance to score a critical hit.
  • 13PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
  • 19Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
  • 25Rapid SpinnormalPhysical20 BP100% acc40 PPFrees the user from binding moves, removes Leech Seed, and blows away Spikes.
  • 31CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
  • 37AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
  • 43DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
  • 49Triple KickfightingPhysical10 BP90% acc10 PPHits three times, increasing power by 100% with each successful hit.

TM/HM22

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CurseunknownStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
  • DetectfightingStatus5 PPPrevents any moves from hitting the user this turn.
  • DiggroundPhysical60 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial40 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus90% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • SwiftnormalSpecial60 BP20 PPNever misses.
  • ThiefdarkPhysical40 BP100% acc10 PPTakes the target’s item.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.

Appears in — 19 games

Click a game to see the learnset as it works there; click again to go back to the latest.