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Smoochum sprite

#0238

Smoochum

icepsychic0.4 m · 6.0 kg

Base stats — 305 total

HP
45
Atk
30
Def
15
SpA
85
SpD
65
Spe
65

Abilities

  • Oblivious
  • Forewarn
  • Hydration hidden

Learnset

What Smoochum learns in Sword / Shield. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level14

  • 1LickghostPhysical30 BP100% acc30 PPHas a chance to paralyze the target.
  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 4Powder SnowiceSpecial40 BP100% acc25 PPHas a chance to freeze the target.
  • 8CopycatnormalStatus20 PPUses the target’s last used move.
  • 12ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
  • 16CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
  • 20SingnormalStatus55% acc15 PPPuts the target to sleep.
  • 24Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • 28Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • 32PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • 36Sweet KissfairyStatus75% acc10 PPConfuses the target.
  • 40Mean LooknormalStatus5 PPPrevents the target from leaving battle.
  • 44Perish SongnormalStatus5 PPUser and target both faint after three turns.
  • 48BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.

Egg3

  • Fake OutnormalPhysical40 BP100% acc10 PPCan only be used as the first move after the user enters battle. Causes the target to flinch.
  • Role PlaypsychicStatus10 PPCopies the target’s ability.
  • WishnormalStatus10 PPUser will recover half its max HP at the end of the next turn.

TM/HM44

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • AvalancheicePhysical60 BP100% acc10 PPInflicts double damage if the user takes damage before attacking this turn.
  • BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
  • Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
  • Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
  • CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
  • Draining KissfairySpecial50 BP100% acc10 PPDrains 75% of the damage inflicted to heal the user.
  • EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
  • FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
  • Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
  • HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
  • Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
  • Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
  • Ice PunchicePhysical75 BP100% acc15 PPHas a chance to freeze the target.
  • Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
  • Magic RoompsychicStatus10 PPNegates held items for five turns.
  • Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
  • Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
  • MetronomenormalStatus10 PPRandomly selects and uses any move in the game.
  • Nasty PlotdarkStatus20 PPRaises the user’s Special Attack by two stages.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
  • PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Skill SwappsychicStatus10 PPUser and target swap abilities.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • TrickpsychicStatus100% acc10 PPUser and target swap items.
  • Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
  • UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
  • Wonder RoompsychicStatus10 PPAll Pokémon’s Defense and Special Defense are swapped for 5 turns.
  • Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.

Appears in — 18 games

Click a game to see the learnset as it works there; click again to go back to the latest.