Skip to content

Pokédex

Sign in

Demo data accounts are live, the database isn't. Every run below is seeded and nothing saves. Add your Supabase keys to .env.local to make it real (see SETUP.md § Supabase).

Ekans sprite

#0023

Ekans

poison2.0 m · 6.9 kg

Base stats 288 total

HP
35
Atk
60
Def
44
SpA
40
SpD
54
Spe
55

Abilities

  • Intimidate
  • Shed Skin
  • Unnerve hidden

Learnset

What Ekans learns in Brilliant Diamond / Shining Pearl. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level17

  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1WrapnormalPhysical15 BP90% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 4Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
  • 9BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 12GlarenormalStatus100% acc30 PPParalyzes the target.
  • 17ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 20AcidpoisonSpecial40 BP100% acc30 PPHas a chance to lower the target’s Special Defense by one stage.
  • 25Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
  • 25StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
  • 25SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
  • 28Acid SpraypoisonSpecial40 BP100% acc20 PPLowers the target’s Special Defense by two stages.
  • 33Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • 36Gastro AcidpoisonStatus100% acc10 PPNullifies target’s ability until it leaves battle.
  • 38BelchpoisonSpecial120 BP90% acc10 PPCan only be used after the user has eaten a berry.
  • 41HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • 44CoilpoisonStatus20 PPRaises the user’s Attack, Defense, and accuracy by one stage each.
  • 49Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.

Egg9

  • Beat UpdarkPhysical100% acc10 PPHits once for every conscious Pokémon the trainer has.
  • DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • Poison FangpoisonPhysical50 BP100% acc15 PPHas a chance to badly poison the target.
  • Poison TailpoisonPhysical50 BP100% acc25 PPHas an increased chance for a critical hit and a chance to poison the target.
  • Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
  • SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
  • Sucker PunchdarkPhysical70 BP100% acc5 PPOnly works if the target is about to use a damaging move.
  • SwitcheroodarkStatus100% acc10 PPUser and target swap items.

TM/HM25

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • BulldozegroundPhysical60 BP100% acc20 PPHas a chance to lower the target’s Speed by one stage.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.

Appears in 23 games

  • red green japan
  • blue japan
  • Red / Blue
  • Yellow
  • Gold / Silver
  • Crystal
  • Ruby / Sapphire
  • Emerald
  • Colosseum
  • XD
  • FireRed / LeafGreen
  • Diamond / Pearl
  • Platinum
  • HeartGold / SoulSilver
  • Black / White
  • Black 2 / White 2
  • X / Y
  • Omega Ruby / Alpha Sapphire
  • Sun / Moon
  • Ultra Sun / Ultra Moon
  • Let's Go Pikachu / Eevee
  • Brilliant Diamond / Shining Pearl
  • Scarlet / Violet