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Ekans sprite

#0023

Ekans

poisonHeart & Soul docs2.0 m · 6.9 kg

Base stats 288 total

HP
35
Atk
60
Def
44
SpA
40
SpD
54
Spe
55

Abilities

  • Intimidate
  • Shed Skin

Learnset

Level-up moves from Heart & Soul's own docs; TM, tutor and egg moves are the base game's (HeartGold / SoulSilver).

Level15

  • 1LeernormalStatus100% acc30 PPLowers the target’s Defense by one stage.
  • 1WrapnormalPhysical15 BP90% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
  • 8Poison StingpoisonPhysical15 BP100% acc35 PPHas a chance to poison the target.
  • 13BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
  • 20GlarenormalStatus100% acc30 PPParalyzes the target.
  • 22TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • 25ScreechnormalStatus85% acc40 PPLowers the target’s Defense by two stages.
  • 27AcidpoisonSpecial40 BP100% acc30 PPHas a chance to lower the target’s Special Defense by one stage.
  • 32Poison FangpoisonPhysical50 BP100% acc15 PPHas a chance to badly poison the target.
  • 35Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • 37Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
  • 37StockpilenormalStatus20 PPStores energy up to three times for use with Spit Up and Swallow.
  • 37SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
  • 44HazeiceStatus30 PPResets all Pokémon’s stats, accuracy, and evasion.
  • 49Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.

Egg9

  • Beat UpdarkPhysical100% acc10 PPHits once for every conscious Pokémon the trainer has.
  • DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
  • Poison FangpoisonPhysical50 BP100% acc15 PPHas a chance to badly poison the target.
  • Poison TailpoisonPhysical50 BP100% acc25 PPHas an increased chance for a critical hit and a chance to poison the target.
  • PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
  • Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
  • SlamnormalPhysical80 BP75% acc20 PPInflicts regular damage with no additional effect.
  • SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.
  • SwitcheroodarkStatus100% acc10 PPUser and target swap items.

TM/HM32

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
  • Dark PulsedarkSpecial80 BP100% acc15 PPHas a chance to make the target flinch.
  • DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • EarthquakegroundPhysical100 BP100% acc10 PPInflicts regular damage and can hit Dig users.
  • EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga DraingrassSpecial75 BP100% acc10 PPDrains half the damage inflicted to heal the user.
  • Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
  • PaybackdarkPhysical50 BP100% acc10 PPPower is doubled if the target has already moved this turn.
  • Poison JabpoisonPhysical80 BP100% acc20 PPHas a chance to poison the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
  • Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
  • ThiefdarkPhysical60 BP100% acc25 PPTakes the target’s item.
  • TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
  • ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.

Tutor7

  • Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
  • Gastro AcidpoisonStatus100% acc10 PPNullifies target’s ability until it leaves battle.
  • Gunk ShotpoisonPhysical120 BP80% acc5 PPHas a chance to poison the target.
  • HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
  • Seed BombgrassPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
  • SpiteghostStatus100% acc10 PPLowers the PP of the target’s last used move by 4.

Appears in 23 games

Click a game to see the learnset as it works there; click again to go back to the latest.