#0312
Minun
electricHeart & Soul docs0.4 m · 4.2 kg
Base stats — 405 total
- HP
- 60
- Atk
- 40
- Def
- 50
- SpA
- 75
- SpD
- 85
- Spe
- 95
Abilities
- Minus
Learnset
Level-up moves from Heart & Soul's own docs; TM, tutor and egg moves are the base game's (HeartGold / SoulSilver).
Level12
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 4Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 10Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 13Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- 15SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
- 22EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
- 28CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- 29SwiftnormalSpecial60 BP20 PPNever misses.
- 31ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
- 37ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- 40Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- 47AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
Egg5
- DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
- SingnormalStatus55% acc15 PPPuts the target to sleep.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sweet KissfairyStatus75% acc10 PPConfuses the target.
- WishnormalStatus10 PPUser will recover half its max HP at the end of the next turn.
TM/HM27
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- CaptivatenormalStatus100% acc20 PPLowers the target’s Special Attack by two stages if it’s the opposite gender.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- Natural GiftnormalPhysical100% acc15 PPPower and type depend on the held berry.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor11
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- Magnet RiseelectricStatus10 PPUser is immune to Ground moves and effects for five turns.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- SwiftnormalSpecial60 BP20 PPNever misses.
- Thunder PunchelectricPhysical75 BP100% acc15 PPHas a chance to paralyze the target.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
Appears in — 16 games
Click a game to see the learnset as it works there; click again to go back to the latest.