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Gulpin sprite

#0316

Gulpin

poison0.4 m · 10.3 kg

Base stats — 302 total

HP
70
Atk
43
Def
53
SpA
43
SpD
53
Spe
40

Abilities

  • Liquid Ooze
  • Sticky Hold
  • Gluttony hidden

Learnset

What Gulpin learns in Colosseum. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.

Level11

  • 1PoundnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
  • 6YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
  • 9Poison GaspoisonStatus55% acc40 PPPoisons the target.
  • 14SludgepoisonSpecial65 BP100% acc20 PPHas a chance to poison the target.
  • 17AmnesiapsychicStatus20 PPRaises the user’s Special Defense by two stages.
  • 23EncorenormalStatus100% acc5 PPForces the target to repeat its last used move every turn for 2 to 6 turns.
  • 28ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • 34Spit UpnormalSpecial100% acc10 PPPower is 100 times the amount of energy Stockpiled.
  • 34StockpilenormalStatus10 PPStores energy up to three times for use with Spit Up and Swallow.
  • 34SwallownormalStatus10 PPRecovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
  • 39Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.

TM/HM23

  • AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
  • Bullet SeedgrassPhysical10 BP100% acc30 PPHits 2-5 times in one turn.
  • Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
  • FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
  • FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
  • Giga DraingrassSpecial75 BP100% acc5 PPDrains half the damage inflicted to heal the user.
  • Hidden PowernormalSpecial1 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
  • Ice BeamiceSpecial95 BP100% acc10 PPHas a chance to freeze the target.
  • ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
  • Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
  • RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
  • ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
  • Rock SmashfightingPhysical20 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
  • Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
  • Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
  • Shock WaveelectricSpecial60 BP20 PPNever misses.
  • Sludge BombpoisonSpecial90 BP100% acc10 PPHas a chance to poison the target.
  • SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
  • Solar BeamgrassSpecial120 BP100% acc10 PPRequires a turn to charge before attacking.
  • StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
  • Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
  • ToxicpoisonStatus85% acc10 PPBadly poisons the target, inflicting more damage every turn.
  • Water PulsewaterSpecial60 BP100% acc20 PPHas a chance to confuse the target.

Appears in — 16 games

Click a game to see the learnset as it works there; click again to go back to the latest.

Gulpin — RunLocke Pokédex