#0358
Chimecho
psychic0.6 m · 1.0 kg
Base stats — 455 total
- HP
- 75
- Atk
- 50
- Def
- 80
- SpA
- 95
- SpD
- 90
- Spe
- 65
Abilities
- Levitate
Learnset
What Chimecho learns in Ultra Sun / Ultra Moon. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games.
Level20
- 1AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 1ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
- 1SynchronoisepsychicSpecial120 BP100% acc10 PPHits any Pokémon that shares a type with the user.
- 1WrapnormalPhysical15 BP90% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- 4GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 7AstonishghostPhysical30 BP100% acc15 PPHas a chance to make the target flinch.
- 10ConfusionpsychicSpecial50 BP100% acc25 PPHas a chance to confuse the target.
- 13YawnnormalStatus10 PPTarget sleeps at the end of the next turn.
- 16PsywavepsychicSpecial100% acc15 PPInflicts damage between 50% and 150% of the user’s level.
- 19Take DownnormalPhysical90 BP85% acc20 PPUser receives 1/4 the damage it inflicts in recoil.
- 22ExtrasensorypsychicSpecial80 BP100% acc20 PPHas a chance to make the target flinch.
- 27Heal BellnormalStatus5 PPCures the entire party of major status effects.
- 32UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- 37SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- 42Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- 47Heal PulsepsychicStatus10 PPHeals the target for half its max HP.
- 52SynchronoisepsychicSpecial120 BP100% acc10 PPHits any Pokémon that shares a type with the user.
- 57Healing WishpsychicStatus10 PPUser faints. Its replacement has its HP fully restored and any major status effect removed.
Egg11
- Cosmic PowerpsychicStatus20 PPRaises the user’s Defense and Special Defense by one stage.
- Crafty ShieldfairyStatus10 PPProtects all friendly Pokémon from non-damaging moves.
- CurseghostStatus10 PPGhosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
- DisablenormalStatus100% acc20 PPDisables the target’s last used move for 1-8 turns.
- Future SightpsychicSpecial120 BP100% acc10 PPHits the target two turns later.
- HypnosispsychicStatus60% acc20 PPPuts the target to sleep.
- Perish SongnormalStatus5 PPUser and target both faint after three turns.
- RecovernormalStatus5 PPHeals the user by half its max HP.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- Stored PowerpsychicSpecial20 BP100% acc10 PPPower is higher the more the user’s stats have been raised, to a maximum of 31×.
- WishnormalStatus10 PPUser will recover half its max HP at the end of the next turn.
TM/HM34
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Calm MindpsychicStatus20 PPRaises the user’s Special Attack and Special Defense by one stage.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- Dazzling GleamfairySpecial80 BP100% acc10 PPInflicts regular damage with no additional effect.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dream EaterpsychicSpecial100 BP100% acc15 PPOnly works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- Energy BallgrassSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Psych UpnormalStatus10 PPDiscards the user’s stat changes and copies the target’s.
- PsychicpsychicSpecial90 BP100% acc10 PPHas a chance to lower the target’s Special Defense by one stage.
- PsyshockpsychicSpecial80 BP100% acc10 PPInflicts damage based on the target’s Defense, not Special Defense.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- ReflectpsychicStatus20 PPReduces damage from physical attacks by half.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- SafeguardnormalStatus25 PPProtects the user’s field from major status ailments and confusion for five turns.
- Shadow BallghostSpecial80 BP100% acc15 PPHas a chance to lower the target’s Special Defense by one stage.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- TauntdarkStatus100% acc20 PPFor the next few turns, the target can only use damaging moves.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- TormentdarkStatus100% acc15 PPPrevents the target from using the same move twice in a row.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- Trick RoompsychicStatus5 PPFor five turns, slower Pokémon will act before faster Pokémon.
Tutor22
- Ally SwitchpsychicStatus15 PPUser switches places with the friendly Pokémon opposite it.
- BindnormalPhysical15 BP85% acc20 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
- DefogflyingStatus15 PPLowers the target’s evasion by one stage. Removes field effects from the enemy field.
- GravitypsychicStatus5 PPDisables moves and immunities that involve flying or levitating for five turns.
- Heal BellnormalStatus5 PPCures the entire party of major status effects.
- Helping HandnormalStatus20 PPAlly’s next move inflicts half more damage.
- Hyper VoicenormalSpecial90 BP100% acc10 PPInflicts regular damage with no additional effect.
- Icy WindiceSpecial55 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- Knock OffdarkPhysical65 BP100% acc20 PPTarget drops its held item.
- Laser FocusnormalStatus30 PPGuarantees a critical hit with the user’s next move.
- Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- Magic CoatpsychicStatus15 PPReflects back the first effect move used on the user this turn.
- RecyclenormalStatus10 PPUser recovers the item it last used up.
- Shock WaveelectricSpecial60 BP20 PPNever misses.
- Signal BeambugSpecial75 BP100% acc15 PPHas a chance to confuse the target.
- Skill SwappsychicStatus10 PPUser and target swap abilities.
- SnatchdarkStatus10 PPSteals the target’s move, if it’s self-targeted.
- SnorenormalSpecial50 BP100% acc15 PPHas a chance to make the target flinch. Only works if the user is sleeping.
- TelekinesispsychicStatus15 PPMoves have 100% accuracy against the target for three turns.
- TrickpsychicStatus100% acc10 PPUser and target swap items.
- UproarnormalSpecial90 BP100% acc10 PPForced to use this move for several turns. Pokémon cannot fall asleep in that time.
- Zen HeadbuttpsychicPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Appears in — 18 games
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet
- champions