#0417
Pachirisu
electric0.4 m · 3.9 kg
Base stats — 405 total
- HP
- 60
- Atk
- 45
- Def
- 70
- SpA
- 45
- SpD
- 90
- Spe
- 95
Abilities
- Run Away
- Pickup
- Volt Absorb hidden
Learnset
Showing X / Y — pick a game to switch.
Level15
- 1BidenormalPhysical10 PPUser waits for two turns, then hits back for twice the damage it took.
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 5Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 9CharmfairyStatus100% acc20 PPLowers the target’s Attack by two stages.
- 13SparkelectricPhysical65 BP100% acc20 PPHas a chance to paralyze the target.
- 17EndurenormalStatus10 PPPrevents the user’s HP from lowering below 1 this turn.
- 19NuzzleelectricPhysical20 BP100% acc20 PPHas a chance to paralyze the target.
- 21SwiftnormalSpecial60 BP20 PPNever misses.
- 25Electro BallelectricSpecial100% acc10 PPPower is higher when the user has greater Speed than the target, up to a maximum of 150.
- 29Sweet KissfairyStatus75% acc10 PPConfuses the target.
- 33Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- 37Super FangnormalPhysical90% acc10 PPInflicts damage equal to half the target’s HP.
- 41DischargeelectricSpecial80 BP100% acc15 PPHas a chance to paralyze the target.
- 45Last ResortnormalPhysical140 BP100% acc5 PPCan only be used after all of the user’s other moves have been used.
- 49Hyper FangnormalPhysical80 BP90% acc15 PPHas a chance to make the target flinch.
Egg13
- BestownormalStatus15 PPGives the user’s held item to the target.
- BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- ChargeelectricStatus20 PPRaises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
- CovetnormalPhysical60 BP100% acc25 PPTakes the target’s item.
- Defense CurlnormalStatus40 PPRaises user’s Defense by one stage.
- Fake TearsdarkStatus100% acc20 PPLowers the target’s Special Defense by two stages.
- FlailnormalPhysical100% acc15 PPInflicts more damage when the user has less HP remaining, with a maximum of 200 power.
- FlatterdarkStatus100% acc15 PPRaises the target’s Special Attack by one stage and confuses the target.
- Follow MenormalStatus20 PPRedirects the target’s single-target effects to the user for this turn.
- Ion DelugeelectricStatus25 PPChanges all Normal moves to Electric moves for the rest of the turn.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- RolloutrockPhysical30 BP90% acc20 PPPower doubles every turn this move is used in succession after the first, resetting after five turns.
- Tail WhipnormalStatus100% acc30 PPLowers the target’s Defense by one stage.
TM/HM28
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Charge BeamelectricSpecial50 BP90% acc10 PPHas a chance to raise the user’s Special Attack by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FlashnormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- FlingdarkPhysical100% acc10 PPThrows held item at the target; power depends on the item.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Grass KnotgrassSpecial100% acc20 PPInflicts more damage to heavier targets, with a maximum of 120 power.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Light ScreenpsychicStatus30 PPReduces damage from special attacks by 50% for five turns.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ThunderelectricSpecial110 BP70% acc10 PPHas a chance to paralyze the target.
- Thunder WaveelectricStatus90% acc20 PPParalyzes the target.
- ThunderboltelectricSpecial90 BP100% acc15 PPHas a chance to paralyze the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- U TurnbugPhysical70 BP100% acc20 PPUser must switch out after attacking.
- Volt SwitchelectricSpecial70 BP100% acc20 PPUser must switch out after attacking.
Appears in — 12 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet