#0418
Buizel
water0.7 m · 29.5 kg
Base stats — 330 total
- HP
- 55
- Atk
- 65
- Def
- 35
- SpA
- 60
- SpD
- 30
- Spe
- 85
Abilities
- Swift Swim
- Water Veil hidden
Learnset
Showing X / Y — pick a game to switch.
Level14
- 1Sonic BoomnormalSpecial90% acc20 PPInflicts 20 points of damage.
- 4GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 7Water SportwaterStatus15 PPHalves all Fire-type damage.
- 11Quick AttacknormalPhysical40 BP100% acc30 PPInflicts regular damage with no additional effect.
- 15Water GunwaterSpecial40 BP100% acc25 PPInflicts regular damage with no additional effect.
- 18PursuitdarkPhysical40 BP100% acc20 PPHas double power against, and can hit, Pokémon attempting to switch out.
- 21SwiftnormalSpecial60 BP20 PPNever misses.
- 24Aqua JetwaterPhysical40 BP100% acc20 PPInflicts regular damage with no additional effect.
- 27Double HitnormalPhysical35 BP90% acc10 PPHits twice in one turn.
- 31WhirlpoolwaterSpecial35 BP85% acc15 PPPrevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
- 35Razor WindnormalSpecial80 BP100% acc10 PPRequires a turn to charge before attacking.
- 38Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
- 41AgilitypsychicStatus30 PPRaises the user’s Speed by two stages.
- 45Hydro PumpwaterSpecial110 BP80% acc5 PPInflicts regular damage with no additional effect.
Egg14
- Aqua RingwaterStatus20 PPRestores 1/16 of the user’s max HP each turn.
- Aqua TailwaterPhysical90 BP90% acc10 PPInflicts regular damage with no additional effect.
- Baton PassnormalStatus40 PPAllows the trainer to switch out the user and pass effects along to its replacement.
- Double SlapnormalPhysical15 BP85% acc10 PPHits 2-5 times in one turn.
- Fury CutterbugPhysical40 BP95% acc20 PPPower doubles every turn this move is used in succession after the first, maxing out after five turns.
- Fury SwipesnormalPhysical18 BP80% acc15 PPHits 2-5 times in one turn.
- HeadbuttnormalPhysical70 BP100% acc15 PPHas a chance to make the target flinch.
- Me FirstnormalStatus20 PPUses the target’s move against it before it attacks, with power increased by half.
- Mud SlapgroundSpecial20 BP100% acc10 PPHas a chance to lower the target’s accuracy by one stage.
- Odor SleuthnormalStatus40 PPForces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
- SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- SoakwaterStatus100% acc20 PPChanges the target’s type to Water.
- SwitcheroodarkStatus100% acc10 PPUser and target swap items.
- Tail SlapnormalPhysical25 BP85% acc10 PPHits 2-5 times in one turn.
TM/HM29
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- BlizzardiceSpecial110 BP70% acc5 PPHas a chance to freeze the target.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- Bulk UpfightingStatus20 PPRaises the user’s Attack and Defense by one stage.
- ConfidenormalStatus20 PPLowers the target’s Special Attack by one stage.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Echoed VoicenormalSpecial40 BP100% acc15 PPPower increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- HailiceStatus10 PPChanges the weather to a hailstorm for five turns.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Ice BeamiceSpecial90 BP100% acc10 PPHas a chance to freeze the target.
- Power Up PunchfightingPhysical40 BP100% acc20 PPRaises the user’s Attack by one stage after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- Rain DancewaterStatus5 PPChanges the weather to rain for five turns.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Rock TombrockPhysical60 BP95% acc15 PPHas a chance to lower the target’s Speed by one stage.
- RoundnormalSpecial60 BP100% acc15 PPHas double power if it’s used more than once per turn.
- ScaldwaterSpecial80 BP100% acc15 PPHas a chance to burn the target.
- Sleep TalknormalStatus10 PPRandomly uses one of the user’s other three moves. Only works if the user is sleeping.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- SurfwaterSpecial90 BP100% acc15 PPInflicts regular damage and can hit Dive users.
- SwaggernormalStatus85% acc15 PPRaises the target’s Attack by two stages and confuses the target.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
- WaterfallwaterPhysical80 BP100% acc15 PPHas a chance to make the target flinch.
Appears in — 12 games
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Brilliant Diamond / Shining Pearl
- Legends: Arceus
- Scarlet / Violet