#0004
Charmander
fireFire Red Omega docs0.6 m · 8.5 kg
Base stats — 309 total
- HP
- 39
- Atk
- 52
- Def
- 43
- SpA
- 60
- SpD
- 50
- Spe
- 65
Abilities
- Blaze
Learnset
What Charmander learns in FireRed / LeafGreen. Move power, accuracy and typing are shown as they work in that game — amber numbers differ from current games. Hacks rebalance individual moves — Fire Red Omega's docs are the authority on exact numbers.
Level10
- 1GrowlnormalStatus100% acc40 PPLowers the target’s Attack by one stage.
- 1ScratchnormalPhysical40 BP100% acc35 PPInflicts regular damage with no additional effect.
- 7EmberfireSpecial40 BP100% acc25 PPHas a chance to burn the target.
- 13Metal ClawsteelPhysical50 BP95% acc35 PPHas a chance to raise the user’s Attack by one stage.
- 19SmokescreennormalStatus100% acc20 PPLowers the target’s accuracy by one stage.
- 25Scary FacenormalStatus100% acc10 PPLowers the target’s Speed by two stages.
- 31FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- 37SlashnormalPhysical70 BP100% acc20 PPHas an increased chance for a critical hit.
- 43Dragon RagedragonSpecial100% acc10 PPInflicts 40 points of damage.
- 49Fire SpinfireSpecial35 BP85% acc15 PPPrevents the target from fleeing and inflicts damage for 2-5 turns.
Egg8
- Ancient PowerrockSpecial60 BP100% acc5 PPHas a chance to raise all of the user’s stats by one stage.
- Beat UpdarkPhysical100% acc10 PPHits once for every conscious Pokémon the trainer has.
- Belly DrumnormalStatus10 PPUser pays half its max HP to max out its Attack.
- BitedarkPhysical60 BP100% acc25 PPHas a chance to make the target flinch.
- Dragon DancedragonStatus20 PPRaises the user’s Attack and Speed by one stage.
- OutragedragonPhysical120 BP100% acc10 PPHits every turn for 2-3 turns, then confuses the user.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
TM/HM23
- Aerial AceflyingPhysical60 BP20 PPNever misses.
- AttractnormalStatus100% acc15 PPTarget falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
- Brick BreakfightingPhysical75 BP100% acc15 PPDestroys Reflect and Light Screen.
- CutnormalPhysical50 BP95% acc30 PPInflicts regular damage with no additional effect.
- DiggroundPhysical80 BP100% acc10 PPUser digs underground, dodging all attacks, and hits next turn.
- Double TeamnormalStatus15 PPRaises the user’s evasion by one stage.
- Dragon ClawdragonPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- FacadenormalPhysical70 BP100% acc20 PPPower doubles if user is burned, paralyzed, or poisoned.
- Fire BlastfireSpecial110 BP85% acc5 PPHas a chance to burn the target.
- FlamethrowerfireSpecial90 BP100% acc15 PPHas a chance to burn the target.
- Focus PunchfightingPhysical150 BP100% acc20 PPIf the user takes damage before attacking, the attack is canceled.
- FrustrationnormalPhysical100% acc20 PPPower increases as happiness decreases, up to a maximum of 102.
- Hidden PowernormalSpecial60 BP100% acc15 PPPower and type depend upon user’s IVs. Power can range from 30 to 70.
- Iron TailsteelPhysical100 BP75% acc15 PPHas a chance to lower the target’s Defense by one stage.
- OverheatfireSpecial130 BP90% acc5 PPLowers the user’s Special Attack by two stages after inflicting damage.
- ProtectnormalStatus10 PPPrevents any moves from hitting the user this turn.
- RestpsychicStatus5 PPUser sleeps for two turns, completely healing itself.
- ReturnnormalPhysical100% acc20 PPPower increases with happiness, up to a maximum of 102.
- Rock SmashfightingPhysical40 BP100% acc15 PPHas a chance to lower the target’s Defense by one stage.
- Secret PowernormalPhysical70 BP100% acc20 PPHas a chance to inflict a status effect which depends upon the terrain.
- StrengthnormalPhysical80 BP100% acc15 PPInflicts regular damage with no additional effect.
- Sunny DayfireStatus5 PPChanges the weather to sunny for five turns.
- ToxicpoisonStatus90% acc10 PPBadly poisons the target, inflicting more damage every turn.
Tutor10
- Body SlamnormalPhysical85 BP100% acc15 PPHas a chance to paralyze the target.
- CounterfightingPhysical100% acc20 PPInflicts twice the damage the user received from the last physical hit it took.
- Double EdgenormalPhysical120 BP100% acc15 PPUser receives 1/3 the damage inflicted in recoil.
- Mega KicknormalPhysical120 BP75% acc5 PPInflicts regular damage with no additional effect.
- Mega PunchnormalPhysical80 BP85% acc20 PPInflicts regular damage with no additional effect.
- MimicnormalStatus10 PPCopies the target’s last used move.
- Rock SliderockPhysical75 BP90% acc10 PPHas a chance to make the target flinch.
- Seismic TossfightingPhysical100% acc20 PPInflicts damage equal to the user’s level.
- SubstitutenormalStatus10 PPTransfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
- Swords DancenormalStatus20 PPRaises the user’s Attack by two stages.
Appears in — 24 games
- red green japan
- blue japan
- Red / Blue
- Yellow
- Gold / Silver
- Crystal
- Ruby / Sapphire
- Emerald
- Colosseum
- XD
- FireRed / LeafGreen
- Diamond / Pearl
- Platinum
- HeartGold / SoulSilver
- Black / White
- Black 2 / White 2
- X / Y
- Omega Ruby / Alpha Sapphire
- Sun / Moon
- Ultra Sun / Ultra Moon
- Let's Go Pikachu / Eevee
- Sword / Shield
- Brilliant Diamond / Shining Pearl
- Scarlet / Violet